﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Imaginecup.sprite;
using imaginecup.util;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Imaginecup.gameState.water.mapMan;

namespace Imaginecup.gameState.water.controller
{
    public class WindowController : IController
    {
        private ISprite m_Sprite;

        EntityInfo info;

        public WindowController()
        {
            info = new EntityInfo();
        }

        public void SetMapManager(MapMan mapManager)
        {

        }

        public void SetSprite(ISprite sprite)
        {
            m_Sprite = sprite;
        }

        public void Update(GameTime gameTime)
        {

        }
        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            m_Sprite.Draw(spriteBatch, info);
        }
    }
}
